FREE PREVIEW · AGES 7–10 · CODING & LOGICPreview · progress is not saved
Tara, the workshop guide

Meet Tara · Explorer

Bring Tara’s Workshop to Life

Put three blocks in the right order so Tara reaches HOME before she waves.

Your first program

  1. 1Start
  2. 2Move right
  3. 3Wave
  1. START
  2. HOME
Watch the blocks run.Tara ready to follow the program

Starting the program…

Can you bring Tara’s workshop to life?

Three blocks are enough: Start → Move right → Wave. Then arrange them and make the program work.

Chapter 1 · Four connected missions

What Chapter 1 builds

Instructions Actions Evidence
D1

Sequence

Put Start, movement and action blocks in a useful order.

Tara reaches HOME before she waves.
D2

Route planning

Build a path through open squares to a clear destination.

The tested route avoids closed roads and reaches the Post Office.
D3

Debugging

Follow the numbered route and fix the direction that turns too soon.

The repaired route reaches the Bike Repair Shop when it is run again.
C1

Maker Day Courier

Combine order, directions, actions and repair in a new story.

The child explains and tests their own working solution.